What's different here
Everything MU Skynet changes from classic Season 3, in one list.
MU Skynet plays like Season 3, but the rates, drops and a few systems are our own. If you know classic MU, this page is all you need to read. Each line links to the page with the details.
Characters#
| Classic Season 3 | MU Skynet | |
|---|---|---|
| Classes | DK, DW, Elf, MG, DL, Summoner | DK, DW, Elf, MG, DL with their third classes; no Summoner, no Rage Fighter |
| Master levels | From Season 4 | None: no master levels and no master skill tree |
| Experience | Low on official servers | x500, falling to x150 with resets (Resets) |
| Levels per kill | As many as the experience gives | At most one level per kill |
| Resets | None | At level 400 for 100,000,000 zen, back to level 10 (Resets) |
| Stats | 32,767 or less | Up to 65,535 in each stat (Stats) |
| Attack speed | Grows with agility; some speeds lose hits | No cap of its own, and every swing counts at any frame rate |
| Dark Lord speed | 1 per 10 agility | 1 per 15 agility, like the Dark Knight |
| Learned skills | Need their character level | Work at any level, so a reset doesn't lock them |
| Elf buffs | 60 seconds | Greater Damage and Greater Defense last 15 minutes |
| Combat Power | — | One number for stats and gear; it opens the Tier Maps (Combat Power) |
Items and drops#
- Excellent items drop from 1 % of kills and come with 1 to 4 excellent options (51 %, 38 %, 10 % and 1 % for 1, 2, 3 and 4). See Drops and boxes.
- The jewel drop (Bless, Soul, Life, Chaos, plus Guardian Angel, Imp, Horn of Uniria, Ale and Town Portal Scroll) comes from 2.7 % of kills, plain items from 10 %. Jewels of Creation (0.02 %, monsters 72+) and Guardian (0.005 %, monsters 100+) drop on their own.
- Silver and Gold Medals, Firecrackers and Hearts of Love drop on every map and give jewels or a Box of Kundun +1/+2. See Drops and boxes.
- Fenrir's materials come only from the bosses of the Tier Maps, tiers 3 to 6, in stacks.
- Ancient items come only from the bosses of Kalima 6 and 7, the Tier Maps, Nightmare and Box of Kundun +5. Up to a tenth of the bosses' ones are pieces of ten high-tier ancient sets made for this server (the box gives only classic sets). Set options are much stronger than classic. See Ancient sets.
- Jewel of Ancient is the only way to raise an ancient item to +14 and +15. See Item upgrades.
- Ancient items don't burn in the chaos machine from +10 to +13: a failure takes one level off instead.
- The Flame of Condor for the 3rd wings drops only from the bosses of the Tier Maps.
- Gemstones drop in Kanturu, so the Jewel of Harmony chain works. Skill orbs and scrolls of drop level 88 and up (Inferno to Fire Scream) drop in Kanturu Ruins.
- Potions (shield and complex ones too), apples and antidotes stack to 255 in one slot. Drops stay on the ground for one minute.
- The zen you carry is capped at 2,000,000,000. Zen that nobody in a party can carry vanishes instead of blocking pickups.
Shops#
- Shops sell potions, starting gear and the skills below drop level 88. Whatever moves a character on comes from the game: no shop sells jewels, Boxes or Symbols of Kundun, or the Tier Maps' scraps and Gaion's Orders.
- Lumen the Barmaid and Potion Girl Amy, and in Devias Amy too, Caren the Barmaid, Izabel the Wizard and Zienna the Weapons Merchant, sell Large Healing and Mana Potions +13 in stacks of 255 for 10,000,000 zen. Lumen also sells the Moonstone Pendant (5,000,000 zen), Guardian Angel, Imp and Horn of Uniria, and Caren has the same shop as Lumen.
- Pasi the Mage in Lorencia sells only skills, including those no other shop has. The potion sellers sell shield and complex potions in stacks of 50 and 255.
Monsters and maps#
- Monsters respawn after 6 seconds, except in Lorencia, Noria and Crywolf Fortress. Most of them live in packs of 6, so a spot is a real spot.
- In Blood Castle the monsters come back after 3 seconds, so a castle is a farming spot too. See Blood Castle.
- Kalima's bosses have ten times their classic health, respawn every 6 hours and drop 3 items each. See Kalima.
- The Arena is a hunting map: its fenced yards hold monsters from Aida, Icarus and Kanturu Relics.
- Season 4 and later maps are closed: Raklion, Swamp of Calmness, Vulcanus, Karutan, Loren Market and Doppelganger, whose map now holds our Endless Tower. The Imperial Guardian event is off too: its fortress now holds our Tier Maps. Illusion Temple doesn't exist.
Events#
- Tier Maps, our endgame: six tiers of a 20-minute party dungeon in the Imperial Guardian fortress, three runs a day, a boss with the best loot on the server. See Tier Maps.
- Endless Tower: a party of 3 to 5 climbs endless waves for 30 minutes at Lugard, two runs a day, for jewels by the height reached, Boxes of Kundun from the bosses and a weekly ranking. See Endless Tower.
- Blood Castle every hour on the hour, Devil Square every hour at half past, Chaos Castle every 4 hours. Their entrances stay open 5 minutes. See Event schedule.
- The Golden Invasion monsters are much tougher and every one drops a box. The White Wizard invasion is a hard fight with better loot. See Invasions.
- The game warns 15 and 10 minutes before Blood Castle, Devil Square and Crywolf.
Our own systems#
- MU Helper is free for everyone, with fixes that keep it fighting. There is no offline levelling. See MU Helper.
- Daily rewards for logging in every day (key N). See Daily rewards.
- Vault pages and the jewel bank: 8 vault pages for every account, and a bank that stores up to 1,000,000 of each jewel kind. See Vault and jewel bank.
- An auction instead of personal stores: Raul the Auctioneer in Lorencia and Devias sells items for jewels from the jewel bank, never for zen. See Auction.
- Event timer on key O, advanced stats tab in the character window, a command list on key J.
- Leaving the game with items still in the chaos machine and a full bag puts them in your vault instead of losing them.
No paid extras#
There is no cash shop and nothing to buy for money. Every account gets the extended vault for free, the MU Helper costs no zen, and nothing on this server gives one player an advantage that others can't earn.
