Where to level
Every open map with its monster levels, the warp level and price, and a route from level 1 to 400.
Experience here is x500 (less after many resets, see Resets), and monsters come back 6 seconds after they die, in packs of six. So the best map is simply the strongest one you kill quickly. Monster levels below are those of the normal monsters; bosses are named in the notes.
Blood Castle is a spot too: its monsters come back after 3 seconds while the castle runs (see Blood Castle).
Maps and warps#
Press M to warp. The price is paid in zen each time.
| Map | Monster levels | Warp from level | Warp price | Notes |
|---|---|---|---|---|
| Lorencia | 2–19 | 10 | 2,000 | Start town. Elf Soldier's buff, Lumen, Pasi, Leo the Helper, Jerint (Tier Maps) |
| Noria | 3–18 | 10 | 2,000 | Chaos Goblin (the chaos machine), Charon (Devil Square) |
| Elvenland | 4–48 | 10 | 2,000–3,000 | Three warp points |
| Devias | 20–52 | 20 | 2,000–3,500 | Ice Queen (52). Blood Castle's Messenger, Sevina, Priest Devin, Jerint (Tier Maps) |
| Dungeon | 19–55 | 30 to 50 | 3,000–4,000 | Three floors; Gorgon (55) |
| Lost Tower | 47–66 | 50 to 70 | 5,000–8,000 | Seven floors; Balrog (66) |
| Arena | 78–120 | 50 | 2,000 | Fenced yards of Aida, Icarus and Kanturu monsters |
| Atlans | 43–74 | 70 to 90 | 4,000–5,000 | Hydra (74) |
| Tarkan | 72–93 | 140 | 8,000–8,500 | Zaikan (90), Death Beam Knight (93) |
| Aida | 72–120 | 150 | 8,500 | Hell Maine (98); Osbourne and Jerridon (Harmony) |
| Kanturu Ruins | 80–129 | 160 | 9,000–15,000 | Skill orbs and scrolls, Gemstones |
| Icarus | 75–108 | 170 | 10,000 | Needs wings, a Dark Horse or a Horn of Fenrir. Dark Phoenix (108) |
| Crywolf Fortress | 97–134 | — | — | Walk in through Valley of Loren, whose gate is in Lorencia |
| Kanturu Relics | 117–119 | 230 | 12,000 | Gemstones; the Gateway Machine to the Refinery Tower |
Magic Gladiators and Dark Lords need a third less level for every warp (34 % less).
Kalima (levels 17 to 140) is entered with a Lost Map, not a warp: see Kalima. Blood Castle, Devil Square and Chaos Castle are events.
Walking between maps#
Gates on the map edges lead between maps too, with their own level limits: Devias to Lost Tower from level 40, Noria to Atlans from 60, Atlans to Tarkan from 130, Noria to Aida from 130, Tarkan to Kanturu Ruins from 150, Lost Tower to Icarus from 160, and Kanturu Ruins to Kanturu Relics from 220.
A route from 1 to 400#
At x500 the first levels go by in minutes, and the server gives at most one level per kill, so a strong monster is never wasted on a level 1 character but doesn't skip levels either.
- Levels 1–30: Lorencia or Noria, then Elvenland's rabbits and Werewolves.
- 30–80: Dungeon, or Devias for the Elite Yetis. Lost Tower from 50 if you hit hard.
- 80–150: Atlans, then Lost Tower's upper floors. The Arena's yards from here if your gear allows.
- 150–230: Aida and Tarkan, then Kanturu Ruins.
- 230–400: Kanturu Relics, Kanturu Ruins 3, Icarus with wings, and Kalima.
After a reset you are back at level 10 but keep your gear and get more points than before, so every next reset starts higher up this list. Strong characters level fastest on whichever map their area skills clear quickest.
Once your gear is strong enough, the Tier Maps are the endgame: their bosses give a share of a whole reset's experience at once, and the best items on the server.
Spots#
Most maps have their monsters in packs of six on a 5x5 area, at least 18 tiles apart, and a monster that drifts away walks back to its pack. Press Tab for the mini map: the dots mark the packs.
