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Where to level

Every open map with its monster levels, the warp level and price, and a route from level 1 to 400.

Updated

On this page
  1. Maps and warps
  2. Walking between maps
  3. A route from 1 to 400
  4. Spots

Experience here is x500 (less after many resets, see Resets), and monsters come back 6 seconds after they die, in packs of six. So the best map is simply the strongest one you kill quickly. Monster levels below are those of the normal monsters; bosses are named in the notes.

Blood Castle is a spot too: its monsters come back after 3 seconds while the castle runs (see Blood Castle).

Maps and warps#

Press M to warp. The price is paid in zen each time.

MapMonster levelsWarp from levelWarp priceNotes
Lorencia2–19102,000Start town. Elf Soldier's buff, Lumen, Pasi, Leo the Helper, Jerint (Tier Maps)
Noria3–18102,000Chaos Goblin (the chaos machine), Charon (Devil Square)
Elvenland4–48102,000–3,000Three warp points
Devias20–52202,000–3,500Ice Queen (52). Blood Castle's Messenger, Sevina, Priest Devin, Jerint (Tier Maps)
Dungeon19–5530 to 503,000–4,000Three floors; Gorgon (55)
Lost Tower47–6650 to 705,000–8,000Seven floors; Balrog (66)
Arena78–120502,000Fenced yards of Aida, Icarus and Kanturu monsters
Atlans43–7470 to 904,000–5,000Hydra (74)
Tarkan72–931408,000–8,500Zaikan (90), Death Beam Knight (93)
Aida72–1201508,500Hell Maine (98); Osbourne and Jerridon (Harmony)
Kanturu Ruins80–1291609,000–15,000Skill orbs and scrolls, Gemstones
Icarus75–10817010,000Needs wings, a Dark Horse or a Horn of Fenrir. Dark Phoenix (108)
Crywolf Fortress97–134——Walk in through Valley of Loren, whose gate is in Lorencia
Kanturu Relics117–11923012,000Gemstones; the Gateway Machine to the Refinery Tower

Magic Gladiators and Dark Lords need a third less level for every warp (34 % less).

Kalima (levels 17 to 140) is entered with a Lost Map, not a warp: see Kalima. Blood Castle, Devil Square and Chaos Castle are events.

Walking between maps#

Gates on the map edges lead between maps too, with their own level limits: Devias to Lost Tower from level 40, Noria to Atlans from 60, Atlans to Tarkan from 130, Noria to Aida from 130, Tarkan to Kanturu Ruins from 150, Lost Tower to Icarus from 160, and Kanturu Ruins to Kanturu Relics from 220.

A route from 1 to 400#

At x500 the first levels go by in minutes, and the server gives at most one level per kill, so a strong monster is never wasted on a level 1 character but doesn't skip levels either.

  1. Levels 1–30: Lorencia or Noria, then Elvenland's rabbits and Werewolves.
  2. 30–80: Dungeon, or Devias for the Elite Yetis. Lost Tower from 50 if you hit hard.
  3. 80–150: Atlans, then Lost Tower's upper floors. The Arena's yards from here if your gear allows.
  4. 150–230: Aida and Tarkan, then Kanturu Ruins.
  5. 230–400: Kanturu Relics, Kanturu Ruins 3, Icarus with wings, and Kalima.

After a reset you are back at level 10 but keep your gear and get more points than before, so every next reset starts higher up this list. Strong characters level fastest on whichever map their area skills clear quickest.

Once your gear is strong enough, the Tier Maps are the endgame: their bosses give a share of a whole reset's experience at once, and the best items on the server.

Spots#

Most maps have their monsters in packs of six on a 5x5 area, at least 18 tiles apart, and a monster that drifts away walks back to its pack. Press Tab for the mini map: the dots mark the packs.