Drops and boxes
What monsters drop and how often, how many excellent options an item gets, and what is in every box.
On this page
What a kill drops#
Every monster kill rolls once for a drop. These are the chances of each kind, on every map:
| Drop | Chance per kill |
|---|---|
| Zen | 50 % |
| A plain item (weapon, armour, potion…) | 10 % |
| The jewel drop: Bless, Soul, Life, Chaos, Guardian Angel, Imp, Horn of Uniria, Ale, Town Portal Scroll | 2.7 % (0.3 % each) |
| An excellent item | 1 % |
| Jewel of Creation (monsters of level 72 and up) | 0.02 % |
| Jewel of Guardian (monsters of level 100 and up) | 0.005 % |
| Medals and boxes: Silver Medal, Firecracker, Heart of Love, Gold Medal (level 66 and up) | 0.1 %, 0.06 %, 0.05 %, 0.04 % |
| Symbol of Kundun, Blood Castle and Devil Square ticket parts | 0.3 % and 1 % (by monster level, below) |
Zen from a monster is one tenth of the experience it gives: about 200 million zen per reset of farming.
Items match the monster's level: a strong monster drops strong items. A Jewel of Life drops from monsters of level 72 and up; below that the jewel drop has eight items, each a little more often. Drops stay on the ground for one minute.
Excellent options#
An excellent item gets 1 to 4 excellent options. The first is certain; each further one is its own 20 % roll:
| Options | Share of excellent items |
|---|---|
| 1 | 51 % |
| 2 | 38 % |
| 3 | 10 % |
| 4 | 1 % |
Each option is one of the six of its kind (for weapons: excellent damage rate, damage +level/20, damage +2 %, attack speed +7, life or mana after a kill; for armour: max HP +4 %, max mana +4 %, damage decrease 4 %, reflect 5 %, defense success +10 %, zen +40 %).
Map and event drops#
| Item | Where | Chance |
|---|---|---|
| Symbol of Kundun +1 to +7 | Every map, by monster level (+1 from level 25, +7 from 108) | 0.3 % |
| Scroll of Archangel, Blood Bone | Every map, by monster level (Blood Castle) | 1 % |
| Devil's Eye, Devil's Key | Every map, by monster level (Devil Square) | 1 % |
| Loch's Feather, Crest of Monarch | Icarus and the Arena, monsters of level 82 and up | 0.1 % each |
| Spirit of Dark Horse / Dark Raven | Almost every map, monsters of level 102 / 96 and up | 0.1 % |
| Gemstone | Kanturu Ruins, Kanturu Relics, the Arena | 0.1 % |
| Skill orbs and scrolls of drop level 88+ (Inferno to Fire Scream) | Kanturu Ruins | 1 % |
| Fenrir's materials: Splinter of Armor, Bless of Guardian, Claw of Beast, Fragment of Horn, Broken Horn | Only the Tier Maps' bosses, tiers 3 to 6 | Every kill, in stacks (see Fenrir) |
| Flame of Condor | Only the Tier Maps' bosses | 5 % (tier 1) to 30 % (tier 6) |
| Suspicious Scrap of Paper | Blood Castle, Devil Square, golden monsters, Kalima's and the Tier Maps' bosses | See Scraps of paper |
| Rena (for the Golden Archer) | Blood Castle, monsters of level 30 and up | 1 % |
Five Symbols of Kundun of the same level join into a Lost Map, the way into Kalima. Renas can be handed to the Golden Archer in Lorencia for zen.
Boxes#
A box opens when you drop it on the ground: drag it out of the inventory onto the floor.
| Box | Comes from | What's inside |
|---|---|---|
| Box of Luck | Golden Budge Dragons | An item or zen |
| Silver Medal | 0.1 % of the kills on every map | Jewel of Bless 40 %, Jewel of Soul 40 %, Box of Kundun +1 15 %, Jewel of Chaos 5 % |
| Firecracker | 0.06 % of the kills on every map | Box of Kundun +1 50 %, Box of Kundun +2 15 %, Jewel of Bless 20 %, Jewel of Soul 15 % |
| Heart of Love | 0.05 % of the kills on every map | Jewel of Bless 30 %, Jewel of Soul 30 %, Box of Kundun +1 20 %, Box of Kundun +2 10 %, Jewel of Chaos 10 % |
| Gold Medal | 0.04 % of the kills of monsters of level 66 and up | Box of Kundun +2 35 %, Jewel of Bless 20 %, Jewel of Soul 20 %, Jewel of Chaos 20 %, Jewel of Creation 5 % |
| Box of Kundun +1 | Golden Goblins and Golden Soldiers | Always an excellent item, low level (Kris to Silk set) |
| Box of Kundun +2 | Golden Titans and Golden Vepars | Always an excellent item, middle level (Blade to Light Plate set) |
| Box of Kundun +3 | Golden Wheels and the Golden Dragons | Always an excellent item, higher level (Legendary to Adamantine set, chaos weapons) |
| Box of Kundun +4 | Golden Lizard Kings, Golden Tantallos (95 %), the White Wizard (5 %) | Always an excellent item, top classic level (Black Dragon, Dark Phoenix, Grand Soul, Divine, Thunder Hawk, Dark Steel) |
| Box of Kundun +5 | Golden Tantallos (5 %), the White Wizard (2 %), the Chaos Castle 7 winner (20 %) | Two prizes: an item and a pack of jewels for your jewel bank (below) |
A medal, firecracker or heart gives one thing, never zen. The Boxes of Kundun come from the invasions, +1 and +2 also from the medals, +3 and +4 also from the daily rewards (days 4 and 7), +5 also from Chaos Castle 7. No shop sells them.
Box of Kundun +5#
Every Box +5 gives two things. First an item, on the ground like from the other boxes:
| Item | Chance |
|---|---|
| Excellent item with 2 excellent options | 45 % |
| Excellent item with 3 excellent options | 30 % |
| Ancient item of a classic set (never a high-tier piece) | 25 % |
The excellent items are the top of Season 3 and 4: the Great Dragon, Dark Soul, Hurricane, Red Spirit, Dark Master, Ashcrow, Eclipse, Iris, Valiant and Glorious sets, Knight Blade, Dark Reign Blade, Rune Blade, Shining Scepter, Arrow Viper Bow, Staff of Kundun and Platina Staff. The item is +0; Luck, the skill and the option come as in any drop. Then a pack of jewels, put straight into your jewel bank:
| Pack | Chance |
|---|---|
| Jewel of Bless ×10 and Jewel of Soul ×10 | 40 % |
| Jewel of Chaos ×10 | 25 % |
| Jewel of Life ×5 | 20 % |
| Jewel of Creation ×2 | 12 % |
| Jewel of Guardian ×1 | 3 % |
A message says what went into the bank. If the bank can't take them (it holds 1,000,000 of each kind), the jewels drop on the ground next to you instead. No zen and no Jewel of Ancient come from the box.
Kalima's bosses#
The Illusions of Kundun drop three items each, plus a Suspicious Scrap of Paper for the Tier Maps (Kalima n: n in 7):
| Boss | Health | Each of the 3 drops |
|---|---|---|
| Kalima 1 to 5 | 30,000 to 1,000,000 | An excellent item of the boss's level |
| Kalima 6 | 1,400,000 | Ancient item 28 %, excellent item 72 % |
| Kalima 7 | 1,400,000 | Ancient item 40 %, excellent item 60 % |
A tenth of their ancient items become high-tier pieces. Details on Kalima.
Tier Maps#
The bosses of the Tier Maps drop the best loot on the server: one to three items, each an ancient item 10 % (tier 1) to 40 % (tier 6) of the time, the Jewel of Ancient from tier 4, the Flame of Condor and, from tier 3, Fenrir's materials. Their guards and elites drop jewels and excellent items.
Nightmare#
Nightmare, the last boss of the Kanturu battle, is a raid boss once a day at 18:00 UTC: level 155, 40,000,000 health, the strength of a tier 5 Tier Maps boss. The party that kills it gets, on the ground around it:
- 6 items, each an ancient item 40 % of the time (a tenth of those high-tier pieces), otherwise an excellent item, +3 to +6;
- a Jewel of Ancient 20 % of the time;
- 10 jewels: Bless, Soul, Life, Chaos, Creation and Guardian.
No Flame of Condor and no Fenrir materials: those stay in the Tier Maps.
See also
- Ancient setsWhere ancient items come from, how set bonuses add up, Power of the Ancients, the gold +14/+15 sets, and every set with its pieces and bonuses.
- KalimaLost Maps, the seven Kalimas and their bosses, the Illusions of Kundun, with their health, drops and respawn.
- InvasionsThe Golden Invasion, the White Wizard and the Red Dragons: where they come, how tough they are and what they drop.
- Tier MapsThe endgame dungeons: six tiers in the Imperial Guardian fortress, the ticket, the rules, how a run goes and what the bosses drop.
- Event scheduleWhen every event starts, in server time (UTC) and live in your own time, with what you need to enter.
