Item upgrades +1 to +15
Every step from +0 to +15 with its jewels, zen and chance, and the Jewel of Ancient for ancient items.
On this page
The whole path#
| Level | How | Chance | On failure |
|---|---|---|---|
| +0 → +6 | Jewel of Bless, one per level | 100 % | — |
| +6 → +9 | Jewel of Soul, one per level | 50 %, 75 % with Luck | +6 drops to +5; from +7 or +8 back to +0 |
| +9 → +15 | Chaos machine (below) | 50–60 %, +25 % with Luck | The item is destroyed; an ancient item up to +13 loses one level instead |
A Jewel of Soul also works on items below +6, at the same 50 %, but Bless is free of risk there.
The chaos machine: +10 to +15#
Talk to the Chaos Goblin in Noria, put the item and the jewels into the machine and press Combine.
| Upgrade | Item | Jewels | Zen | Chance | With Luck |
|---|---|---|---|---|---|
| +9 → +10 | +9 | 1 Bless, 1 Soul, 1 Chaos | 2,000,000 | 60 % | 85 % |
| +10 → +11 | +10 | 2 Bless, 2 Soul, 1 Chaos | 4,000,000 | 60 % | 85 % |
| +11 → +12 | +11 | 3 Bless, 3 Soul, 1 Chaos | 6,000,000 | 55 % | 80 % |
| +12 → +13 | +12 | 4 Bless, 4 Soul, 1 Chaos | 8,000,000 | 55 % | 80 % |
| +13 → +14 | +13 | 5 Bless, 5 Soul, 1 Chaos | 10,000,000 | 50 % | 75 % |
| +14 → +15 | +14 | 6 Bless, 6 Soul, 1 Chaos | 12,000,000 | 50 % | 75 % |
- Excellent and ancient items get 10 % less (an excellent +9 with Luck: 75 %).
- On a failure the item and the jewels are gone. On a success the jewels are used up and the item keeps all its options.
- Ancient items don't burn from +10 to +13. If the upgrade fails, the jewels and the zen are gone, but the ancient item stays in the machine one level lower: a +11 that fails becomes +10, a +9 that fails becomes +8. Excellent and normal items are still destroyed.
- Wings take the same recipes.
- Ancient items can't use the +13 → +14 and +14 → +15 rows. They have their own recipe with the Jewel of Ancient (below).
Jewel of Ancient: ancient +14 and +15#
The Jewel of Ancient is our own jewel and the only way to take an ancient item past +13.
| Upgrade | Put in the machine | Zen | Chance |
|---|---|---|---|
| Ancient +13 → +14 | The ancient item +13, 1 Jewel of Ancient, 1 Jewel of Creation, 1 Jewel of Chaos, and an excellent item +9 to +15 with 3 or more excellent options | 0 | 50 %, 60 % if the ancient item has Luck |
| Ancient +14 → +15 | The same with the ancient item at +14 | 0 | 30 %, 40 % with Luck |
- The three jewels are used up either way.
- On a success the excellent item is used up and the ancient item gains a level.
- On a failure the ancient item keeps its level and the excellent item stays: only the jewels are lost.
- Only the ancient item's Luck counts; the excellent item's doesn't.
A whole ancient set at +14 or +15 adds 5 or 10 % to your stats and a gold glow: see Ancient +14 and +15.
Where it comes from: the bosses of the Tier Maps drop it on tiers 4, 5 and 6, at 10 %, 20 % and 35 % a run.
Which items are worth it#
- Luck adds 25 % to every chaos machine upgrade and to Jewel of Soul, so a Luck item is the best base for +10 and up.
- An item's options don't change with its level, only its damage or defense does. Upgrade the item whose options you want to keep for a long time.
- Keep your +9 excellent items with 3 or more options: they are the second ingredient of the Jewel of Ancient recipe, and they come back if it fails.
See also
- JewelsWhat every jewel does, its success rate, where it drops and how to store it.
- Chaos machineEvery recipe of the Chaos Goblin and the Pet Trainer, with ingredients, zen and success chance.
- Ancient setsWhere ancient items come from, how set bonuses add up, Power of the Ancients, the gold +14/+15 sets, and every set with its pieces and bonuses.
