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Classes and quests

The five classes, their starting stats, and the quests that turn them into their second and third class.

Updated

On this page
  1. The classes
  2. Second class (level 150)
  3. Marlon's quests (level 220)
  4. Third class (level 380 and 400)

The classes#

ClassSecond classThird classStrengthAgilityVitalityEnergyCommandPoints per level
Dark KnightBlade KnightBlade Master28202510—5 (6 after Marlon)
Dark WizardSoul MasterGrand Master18181530—5 (6 after Marlon)
Fairy ElfMuse ElfHigh Elf22252015—5 (6 after Marlon)
Magic Gladiator—Duel Master26262626—7
Dark Lord—Lord Emperor26202015257

The stats are where a new character, and a character after a reset, starts. A Magic Gladiator can be created once the account has a character of level 220, a Dark Lord once it has one of level 250. Both start without a second class and go straight to the third.

The third class is needed for the 3rd wings and for the top levels of Blood Castle, Devil Square and Chaos Castle. There are no master levels here.

Second class (level 150)#

Two quests from Sevina the Priestess in Devias. Press T for the quest log. Each quest costs zen to start, and its item drops from monsters of the right level while you are on the quest.

QuestStartBringDropped byReward
Find the Scroll of Emperor1,000,000 zenScroll of EmperorMonsters of level 45–60, 0.1 %+10 points
Treasures of MU2,000,000 zenKnight: Broken Sword; Wizard: Soul Shard of Wizard; Elf: Tear of ElfMonsters of level 62–76, 0.1 %+10 points and the second class

Lost Tower and Atlans have monsters of those levels.

Marlon's quests (level 220)#

Marlon appears in one of Lorencia, Noria, Devias or Atlans and moves on now and then. His quests are for the second classes of the Knight, Wizard and Elf.

QuestWhoStartBringDropped byReward
Gain Hero StatusBlade Knight, Soul Master, Muse Elf3,000,000 zenRing of HonorMonsters of level 72–108, 0.1 %+1 point for every level from then on; the Muse Elf also learns Infinity Arrow
Secret of the Dark StoneBlade Knight2,000,000 zenDark StoneMonsters of level 78–108, 0.1 %The combo skill

Third class (level 380 and 400)#

Three quests from Priest Devin, in Devias or in Crywolf Fortress. Every class can take them: the Knight, Wizard and Elf in their second class, the Magic Gladiator and Dark Lord as they are.

QuestLevelStartTaskReward
Evidence of Strength3805,000,000 zenBring the Horn of Hell Maine (Hell Maine in Aida, 4 %), the Feather of Dark Phoenix (Dark Phoenix in Icarus, 5 %) and the Flame of Death Beam Knight (Death Beam Knight in Tarkan, 3 %)+20 points
Infiltrate the Barracks of Balgass4007,000,000 zenKill 20 each of Balram, Death Spirit and Soram (Trainee Soldiers) in the Barracks of Balgass+10 points
Into the Darkness Zone40010,000,000 zenKill the Dark Elf in Balgass RefugeThe third class and +30 points

Werewolf Quarrel in Crywolf Fortress takes you to the Barracks of Balgass, and the Gatekeeper there leads on to Balgass Refuge, where the Dark Elf (level 128, 1,500,000 health) waits with his guards. Go as a party.

A reset doesn't take back a class or a quest: you do each quest once per character.

See also