Classes and quests
The five classes, their starting stats, and the quests that turn them into their second and third class.
On this page
The classes#
| Class | Second class | Third class | Strength | Agility | Vitality | Energy | Command | Points per level |
|---|---|---|---|---|---|---|---|---|
| Dark Knight | Blade Knight | Blade Master | 28 | 20 | 25 | 10 | — | 5 (6 after Marlon) |
| Dark Wizard | Soul Master | Grand Master | 18 | 18 | 15 | 30 | — | 5 (6 after Marlon) |
| Fairy Elf | Muse Elf | High Elf | 22 | 25 | 20 | 15 | — | 5 (6 after Marlon) |
| Magic Gladiator | — | Duel Master | 26 | 26 | 26 | 26 | — | 7 |
| Dark Lord | — | Lord Emperor | 26 | 20 | 20 | 15 | 25 | 7 |
The stats are where a new character, and a character after a reset, starts. A Magic Gladiator can be created once the account has a character of level 220, a Dark Lord once it has one of level 250. Both start without a second class and go straight to the third.
The third class is needed for the 3rd wings and for the top levels of Blood Castle, Devil Square and Chaos Castle. There are no master levels here.
Second class (level 150)#
Two quests from Sevina the Priestess in Devias. Press T for the quest log. Each quest costs zen to start, and its item drops from monsters of the right level while you are on the quest.
| Quest | Start | Bring | Dropped by | Reward |
|---|---|---|---|---|
| Find the Scroll of Emperor | 1,000,000 zen | Scroll of Emperor | Monsters of level 45–60, 0.1 % | +10 points |
| Treasures of MU | 2,000,000 zen | Knight: Broken Sword; Wizard: Soul Shard of Wizard; Elf: Tear of Elf | Monsters of level 62–76, 0.1 % | +10 points and the second class |
Lost Tower and Atlans have monsters of those levels.
Marlon's quests (level 220)#
Marlon appears in one of Lorencia, Noria, Devias or Atlans and moves on now and then. His quests are for the second classes of the Knight, Wizard and Elf.
| Quest | Who | Start | Bring | Dropped by | Reward |
|---|---|---|---|---|---|
| Gain Hero Status | Blade Knight, Soul Master, Muse Elf | 3,000,000 zen | Ring of Honor | Monsters of level 72–108, 0.1 % | +1 point for every level from then on; the Muse Elf also learns Infinity Arrow |
| Secret of the Dark Stone | Blade Knight | 2,000,000 zen | Dark Stone | Monsters of level 78–108, 0.1 % | The combo skill |
Third class (level 380 and 400)#
Three quests from Priest Devin, in Devias or in Crywolf Fortress. Every class can take them: the Knight, Wizard and Elf in their second class, the Magic Gladiator and Dark Lord as they are.
| Quest | Level | Start | Task | Reward |
|---|---|---|---|---|
| Evidence of Strength | 380 | 5,000,000 zen | Bring the Horn of Hell Maine (Hell Maine in Aida, 4 %), the Feather of Dark Phoenix (Dark Phoenix in Icarus, 5 %) and the Flame of Death Beam Knight (Death Beam Knight in Tarkan, 3 %) | +20 points |
| Infiltrate the Barracks of Balgass | 400 | 7,000,000 zen | Kill 20 each of Balram, Death Spirit and Soram (Trainee Soldiers) in the Barracks of Balgass | +10 points |
| Into the Darkness Zone | 400 | 10,000,000 zen | Kill the Dark Elf in Balgass Refuge | The third class and +30 points |
Werewolf Quarrel in Crywolf Fortress takes you to the Barracks of Balgass, and the Gatekeeper there leads on to Balgass Refuge, where the Dark Elf (level 128, 1,500,000 health) waits with his guards. Go as a party.
A reset doesn't take back a class or a quest: you do each quest once per character.
See also
- Stats, points and speedThe 65,535 stat cap, the points cap, how agility turns into attack speed, and the advanced stats tab.
- Resets and experienceHow to reset at level 400, what a reset gives, and how the experience rate falls with resets.
- Wings and capesChaos weapons, 1st, 2nd and 3rd wings and the Dark Lord's capes: recipes, chances and what each wing gives.
