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Kalima

Lost Maps, the seven Kalimas and their bosses, the Illusions of Kundun, with their health, drops and respawn.

Updated

On this page
  1. Getting in
  2. The seven Kalimas
  3. The bosses

Getting in#

  1. Collect five Symbols of Kundun of the same level. They drop from 0.3 % of the kills of monsters of the matching level (+1 from level 25, +2 from 47, +3 from 66, +4 from 78, +5 from 85, +6 from 92, +7 from 108). No shop sells them.
  2. The fifth symbol turns the stack into a Lost Map of that level by itself.
  3. Drop the Lost Map on the ground outside a safe zone. A gate to Kalima of the map's level opens for one minute. You and the members of your party who stand near walk in; at most five can pass.

Oracle Layla stands at the entrance of every Kalima with potions and a few supplies.

The seven Kalimas#

KalimaLost MapMonster levelsBoss levelBoss healthEach of the boss's 3 drops
1+117–405230,000An excellent item
2+232–536560,000An excellent item
3+346–6981140,000An excellent item
4+462–88100500,000An excellent item
5+579–1051171,000,000An excellent item
6+695–1191401,400,000Ancient item 28 %, else excellent
7+7111–1351401,400,000Ancient item 40 %, else excellent

The excellent items are of the boss's level. A tenth of the ancient items are pieces of the high-tier sets (see Ancient sets).

The bosses#

The Illusions of Kundun have ten times their classic health, so a boss is a job for a strong party, not a quick kill. Each one comes back 6 hours after it dies, and all of them are back after a server restart. A boss drops its three items and no zen or jewels, but also a Suspicious Scrap of Paper for the Tier Maps: the boss of Kalima n with a chance of n in 7, so Kalima 7's always.

The other monsters of Kalima drop like those of any other map, ticket parts and Symbols of Kundun included.

See also