Ancient sets
Where ancient items come from, how set bonuses add up, Power of the Ancients, the gold +14/+15 sets, and every set with its pieces and bonuses.
On this page
Ancient items are the late game's gear. On MU Skynet their set bonuses are far stronger than in classic MU, because classic values were made for slow servers, and there are ten high-tier sets on top of the 34 classic ones.
Where they come from#
| Source | Chance |
|---|---|
| Illusion of Kundun, Kalima 6 | Each of its 3 drops is an ancient item 28 % of the time |
| Illusion of Kundun, Kalima 7 | Each of its 3 drops is an ancient item 40 % of the time |
| Box of Kundun +5 | Its item is ancient 25 % of the time, classic sets only |
| Tier Maps bosses | Each of their 1 to 3 items is ancient 10 % (tier 1) to 40 % (tier 6) of the time |
Kalima 1 to 5, the other boxes and Chaos Castle give no ancient items (the Chaos Castle 7 winner may get a Box of Kundun +5). A tenth of the ancient items of the Kalima bosses are pieces of a high-tier set; of the Tier Maps' bosses, 5 % on tier 4 and a tenth on tiers 5 and 6. Box of Kundun +5 never gives a high-tier piece.
How an ancient item works#
An ancient item is named after its set and its kind: "Enis Pants", "Mahes Armor", "Gywen Bow". It carries:
- +5 or +10 to one stat (strength, agility, energy or vitality), its ancient bonus;
- its normal options (Luck, skill, additional option);
- its set: the tooltip lists the set's bonuses, green for those you have, and the set's pieces, green for those your character owns ("Set items: 3 of 5 collected").
A few items belong to two different sets (a Pendant of Wind can be an Evis or a Frigg piece); the tooltip names the one yours belongs to.
How set bonuses add up#
Wear different pieces of one set:
- with 2 pieces you get the bonus of tier 2, with 3 pieces tiers 2 and 3, and so on;
- some tiers have two bonuses, and you get both;
- with the whole set you get every tier plus the whole-set bonus.
Two of the same item (two Rings of Fire of one set) count as one piece.
Power of the Ancients#
A whole ancient set (any set) together with your class's weapon raises your final damage:
| Class | Weapon | Final damage |
|---|---|---|
| Dark Knight, Blade Knight, Blade Master | A two-handed sword | +35 % |
| Dark Wizard, Soul Master, Grand Master | A two-handed staff | +20 % |
| Fairy Elf, Muse Elf, High Elf | A bow or crossbow | +10 % |
| Magic Gladiator, Duel Master | A two-handed sword | +40 % |
| Magic Gladiator, Duel Master | A two-handed staff | +25 % |
| Dark Lord, Lord Emperor | The Dark Raven equipped | +20 % |
Upgrading ancient items#
Up to +13 like any item, with 10 % less in the chaos machine. From +13 to +15 only with the Jewel of Ancient: see Item upgrades. Ancient items of +7 and up with an additional option also go into the Feather of Condor.
Ancient +14 and +15#
Bring a whole ancient set to +14 or +15 and your character shines in gold:
| Your whole set | Strength, agility, vitality, energy and command |
|---|---|
| Every weapon, shield and armour piece of the set +14 or higher | +5 % |
| Every weapon, shield and armour piece of the set +15 | +10 % |
- The set must be whole: wear all its pieces, pendants and rings too. Their level doesn't count, as they stop at +13.
- One piece at +14 among +15s gives the +14 bonus.
- The percent is taken from your total stats, with what your items add, so your damage, defense, life and mana grow with it. Your Combat Power's stats part grows by the same percent.
- Everyone sees your full-set glow in gold instead of your armour's own colour, whatever armour kinds the set has; at +15 your eyes glow gold too.
- The bonus and the glow follow your gear: take a piece off, let one break, or wear a lower one, and they go until the set is whole and high enough again.
Only the Jewel of Ancient takes an ancient item past +13.
All sets#
The number after the pieces is how many different pieces make the whole set. "Damage" is added to every hit.
Classic sets#
| Set | Pieces | Bonus for 2, 3, 4… different pieces | Whole set |
|---|---|---|---|
| Warrior | Morning Star · Leather Helm, Armor, Pants, Gloves, Boots · Ring of Ice (7) | 2: Excellent rate +10 % · 3: Critical rate +10 % · 4: HP +900 · 5: Strength +100 · 6: Skill damage +100 | Defense +100, Strength +125, Agility +125, Vitality +125, Energy +125 |
| Anonymous | Small Shield · Leather Helm, Pants, Boots (4) | 2: Ignore defense rate +5 % · 3: Ignore defense rate +3 % | Ignore defense rate +4 %, Damage +70 |
| Hyperion | Bronze Armor, Pants, Boots (3) | 2: Excellent rate +10 %, Strength +95 · 3: Agility +95, Energy +95 | Energy +125, Skill damage +125, Ignore defense rate +10 % |
| Mist | Bronze Helm, Pants, Gloves (3) | 2: Min. damage +30, Max. damage +40 · 3: Skill damage +50, Agility +90 | Critical rate +10 %, Double damage rate +10 % |
| Eplete | Plate Shield · Scale Helm, Armor, Pants · Pendant of Lighting (5) | 2: Wizardry damage +10 %, Agility +125 · 3: Damage +125, Energy +125 · 4: Agility +125, Energy +125 | Energy +125, Critical rate +10 %, Excellent rate +12 % |
| Berserker | Scale Helm, Armor, Pants, Gloves, Boots (5) | 2: Max. damage +127 · 3: Max. damage +127 · 4: Max. damage +127 · 5: Max. damage +127 | Max. damage +381, Critical rate +50 % |
| Garuda | Brass Armor, Pants, Gloves, Boots · Pendant of Fire (5) | 2: AG +200, Energy +110 · 3: Double damage rate +5 %, Mana +200 · 4: Agility +110, HP +200 | Energy +100, Damage +100, Excellent rate +10 %, Wizardry damage +10 %, Ignore defense rate +5 % |
| Cloud | Brass Helm, Pants (2) | 2: Critical rate +25 % | Critical damage +75 |
| Kantata | Plate Armor, Gloves, Boots · Ring of Poison · Ring of Wind (5) | 2: Critical rate +10 %, Critical damage +25 · 3: Agility +125, Defense +125 · 4: Vitality +125, HP +200 · 5: Energy +125, Mana +200 | Strength +125, Damage +100, Excellent rate +10 % |
| Rave | Plate Helm, Armor, Pants (3) | 2: Double damage rate +8 % · 3: Damage +110 | Ignore defense rate +9 %, Excellent rate +10 %, Double damage rate +2 % |
| Apollo | Skull Staff · Pad Helm, Armor, Pants, Gloves · Ring of Magic · Pendant of Ice (7) | 2: Excellent rate +10 % · 3: Critical rate +10 % · 4: HP +500 · 5: Energy +125 · 6: Wizardry damage +10 % | Defense +100, Strength +125, Agility +125, Vitality +125, Energy +125 |
| Barnake | Pad Helm, Pants, Boots (3) | 2: Wizardry damage +7 %, Mana +100 · 3: Energy +110, Damage +60 | Mana +300, Energy +125, Ignore defense rate +5 %, Excellent rate +7 % |
| Evis | Bone Armor, Pants, Boots · Pendant of Wind (4) | 2: Critical rate +10 % · 3: Energy +100 · 4: Wizardry damage +5 % | Double damage rate +5 %, Damage +115, Energy +120, Mana +200, Excellent rate +5 % |
| Sylion | Bone Helm, Armor, Gloves, Boots (4) | 2: Double damage rate +5 %, Energy +100 · 3: Critical rate +10 %, Defense +120 | Energy +250, Agility +110, Vitality +45 |
| Heras | Skull Shield · Sphinx Mask, Armor, Pants, Gloves, Boots (6) | 2: Mana +500 · 3: HP +500 · 4: Defense +100 · 5: Energy +100 | Agility +120, Energy +120, Critical rate +20 %, Excellent rate +20 %, Wizardry damage +40 % |
| Minet | Sphinx Armor, Pants, Boots (3) | 2: Ignore defense rate +6 %, Agility +120 · 3: Damage +60, Defense +60 | Wizardry damage +6 %, Double damage rate +6 % |
| Ceto | Rapier · Vine Helm, Pants, Gloves, Boots · Ring of Earth (6) | 2: Excellent rate +10 % · 3: Critical rate +10 % · 4: HP +600 · 5: Energy +125 · 6: Vitality +125 | Defense +90, Strength +125, Agility +125, Vitality +125, Energy +125 |
| Drake | Vine Helm, Armor, Pants, Boots (4) | 2: Double damage rate +8 % · 3: Critical rate +10 % · 4: Excellent rate +10 % | Double damage rate +12 % |
| Gaia | Golden Crossbow · Silk Helm, Armor, Pants, Gloves (5) | 2: Ignore defense rate +10 % · 3: Critical rate +15 % · 4: Excellent rate +15 % · 5: Skill damage +100 | Min. damage +110, Max. damage +120, Agility +200 |
| Fase | Silk Pants, Gloves, Boots (3) | 2: Damage +125 · 3: Defense +125 | Strength +125, Agility +125, Vitality +125, Energy +125, Excellent rate +20 % |
| Odin | Wind Helm, Armor, Pants, Gloves, Boots (5) | 2: Energy +110, HP +200 · 3: Defense +120, Agility +125 | Mana +200, Ignore defense rate +10 %, Double damage rate +10 % |
| Elvian | Wind Pants, Boots (2) | 2: Agility +200 | Ignore defense rate +10 % |
| Argo | Spirit Armor, Pants, Gloves (3) | 2: Min. damage +45 · 3: Max. damage +75 | Ignore defense rate +10 %, Double damage rate +10 % |
| Karis | Spirit Helm, Pants, Boots (3) | 2: Skill damage +95 · 3: Double damage rate +10 % | Critical rate +10 %, Agility +125, Excellent rate +5 % |
| Agnis | Adamantine Mask, Armor, Pants · Ring of Poison (4) | 2: Double damage rate +5 % · 3: Defense +120 · 4: Skill damage +75 | Critical rate +15 %, Excellent rate +15 %, Critical damage +75, Excellent damage +75 |
| Broy | Adamantine Pants, Gloves, Boots · Pendant of Ice (4) | 2: Damage +100 · 3: Skill damage +15 · 4: Energy +125 | Critical rate +15 %, Excellent rate +15 %, Ignore defense rate +5 %, Command +125, AG +2,000 |
| Hyon | Lighting Sword · Dragon Helm, Gloves, Boots (4) | 2: Min. damage +110, Max. damage +120 · 3: Double damage rate +10 %, Strength +110 · 4: Vitality +10, Strength +120 | Critical rate +20 %, Excellent rate +20 %, Critical damage +20, Excellent damage +20, Strength +120 |
| Vicious | Dragon Helm, Armor, Pants · Ring of Earth (4) | 2: Damage +110 · 3: Skill damage +120 · 4: Double damage rate +10 % | Min. damage +110, Max. damage +120, Ignore defense rate +10 % |
| Anubis | Legendary Helm, Armor, Gloves · Ring of Fire (4) | 2: Double damage rate +8 % · 3: Mana +200 · 4: Wizardry damage +5 % | Critical rate +15 %, Excellent rate +15 %, Critical damage +20, Excellent damage +20, Double damage rate +2 % |
| Enis | Legendary Helm, Armor, Pants, Boots (4) | 2: Ignore defense rate +5 % · 3: Double damage rate +10 % · 4: Energy +125 | Energy +125, Wizardry damage +5 %, Ignore defense rate +5 % |
| Gywen | Silver Bow · Guardian Armor, Gloves, Boots · Pendant of Ability (5) | 2: Min. damage +110 · 3: Max. damage +120 · 4: Defense +125 | Critical rate +15 %, Excellent rate +15 %, Critical damage +25, Excellent damage +25, Ignore defense rate +15 % |
| Aruan | Guardian Helm, Armor, Pants, Boots (4) | 2: Damage +125 · 3: Double damage rate +10 % · 4: Skill damage +85 | Critical rate +15 %, Excellent rate +15 %, Ignore defense rate +10 % |
| Gaion | Storm Crow Armor, Pants, Boots · Pendant of Water (4) | 2: Ignore defense rate +5 % · 3: Double damage rate +13 % · 4: Skill damage +15 | Excellent rate +15 %, Excellent damage +30, Wizardry damage +10 %, Energy +125 |
| Muren | Storm Crow Armor, Pants, Gloves · Ring of Fire (4) | 2: Skill damage +125 · 3: Wizardry damage +12 % · 4: Double damage rate +10 % | Critical rate +15 %, Excellent rate +15 %, Defense +125, Ignore defense rate +3 % |
High-tier sets#
| Set | Pieces | Bonus for 2, 3, 4… different pieces | Whole set |
|---|---|---|---|
| Mahes | Black Dragon Helm, Armor, Pants, Gloves, Boots (5) | 2: Physical damage +6 %, HP +5,500 · 3: Critical rate +16 %, Critical damage +80 · 4: Excellent rate +16 %, Excellent damage +80 · 5: Min. damage +70, Max. damage +70 | Skill damage +90, Double damage rate +11 %, Ignore defense rate +4 % |
| Bragi | Dark Breaker · Dark Phoenix Helm, Armor, Pants, Boots (5) | 2: Physical damage +10 %, HP +6,000 · 3: Critical rate +17 %, Critical damage +120 · 4: Excellent rate +17 %, Excellent damage +120 · 5: Skill damage +250 | Skill damage +125, Double damage rate +12 %, Ignore defense rate +5 % |
| Serket | Iris Helm, Armor, Pants, Gloves, Boots (5) | 2: Physical damage +2 %, HP +400 · 3: Critical rate +15 %, Critical damage +40 · 4: Excellent rate +15 %, Excellent damage +40 · 5: Energy +200 | Skill damage +55, Double damage rate +10 %, Ignore defense rate +15 % |
| Frigg | Celestial Bow · Divine Armor, Pants, Boots · Pendant of Wind (5) | 2: Physical damage +2 %, HP +600 · 3: Critical rate +16 %, Critical damage +110 · 4: Excellent rate +16 %, Excellent damage +110 · 5: Energy +200 | Skill damage +110, Double damage rate +11 %, Ignore defense rate +20 % |
| Bes | Eclipse Helm, Armor, Pants, Gloves, Boots (5) | 2: Damage +70, Energy +70 · 3: Critical rate +15 %, Critical damage +40 · 4: Excellent rate +15 %, Excellent damage +40 · 5: HP +1,000, Mana +1,000 | Wizardry damage +17 %, Double damage rate +10 %, Ignore defense rate +3 % |
| Alvis | Dragon Soul Staff · Grand Soul Armor, Gloves, Boots · Pendant of Water (5) | 2: Damage +90, Energy +90 · 3: Critical rate +16 %, Critical damage +80 · 4: Excellent rate +16 %, Excellent damage +80 · 5: HP +2,000, Mana +2,000 | Wizardry damage +18 %, Double damage rate +11 %, Ignore defense rate +4 % |
| Apis | Valiant Armor, Pants, Gloves, Boots (4) | 2: Critical rate +15 %, Critical damage +40 · 3: Excellent rate +15 %, Excellent damage +40 · 4: Energy +70, Damage +70 | Wizardry damage +18 %, Mana +500, Double damage rate +14 %, Ignore defense rate +3 %, Energy +125 |
| Tyr | Rune Blade · Thunder Hawk Pants, Gloves, Boots · Pendant of Lighting (5) | 2: Critical rate +16 %, Critical damage +80 · 3: Excellent rate +16 %, Excellent damage +80 · 4: Energy +90, Damage +90 | Wizardry damage +18 %, Skill damage +90, Double damage rate +16 %, Ignore defense rate +4 %, Energy +125 |
| Khone | Dark Steel Mask, Armor, Pants, Gloves, Boots (5) | 2: Physical damage +8 %, HP +3,000 · 3: Critical rate +15 %, Critical damage +40 · 4: Excellent rate +15 %, Excellent damage +40 · 5: Min. damage +50, Max. damage +50 | Skill damage +55, Double damage rate +10 %, Ignore defense rate +3 % |
| Surt | Lord Scepter · Glorious Mask, Armor, Gloves, Boots (5) | 2: Physical damage +9 %, HP +4,000 · 3: Critical rate +16 %, Critical damage +80 · 4: Excellent rate +16 %, Excellent damage +80 · 5: Min. damage +60, Max. damage +60 | Skill damage +90, Double damage rate +11 %, Ignore defense rate +4 % |
See also
- Item upgrades +1 to +15Every step from +0 to +15 with its jewels, zen and chance, and the Jewel of Ancient for ancient items.
- KalimaLost Maps, the seven Kalimas and their bosses, the Illusions of Kundun, with their health, drops and respawn.
- Drops and boxesWhat monsters drop and how often, how many excellent options an item gets, and what is in every box.
