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Ancient sets

Where ancient items come from, how set bonuses add up, Power of the Ancients, the gold +14/+15 sets, and every set with its pieces and bonuses.

Updated

On this page
  1. Where they come from
  2. How an ancient item works
  3. How set bonuses add up
  4. Power of the Ancients
  5. Upgrading ancient items
  6. Ancient +14 and +15
  7. All sets
  8. Classic sets
  9. High-tier sets

Ancient items are the late game's gear. On MU Skynet their set bonuses are far stronger than in classic MU, because classic values were made for slow servers, and there are ten high-tier sets on top of the 34 classic ones.

Where they come from#

SourceChance
Illusion of Kundun, Kalima 6Each of its 3 drops is an ancient item 28 % of the time
Illusion of Kundun, Kalima 7Each of its 3 drops is an ancient item 40 % of the time
Box of Kundun +5Its item is ancient 25 % of the time, classic sets only
Tier Maps bossesEach of their 1 to 3 items is ancient 10 % (tier 1) to 40 % (tier 6) of the time

Kalima 1 to 5, the other boxes and Chaos Castle give no ancient items (the Chaos Castle 7 winner may get a Box of Kundun +5). A tenth of the ancient items of the Kalima bosses are pieces of a high-tier set; of the Tier Maps' bosses, 5 % on tier 4 and a tenth on tiers 5 and 6. Box of Kundun +5 never gives a high-tier piece.

How an ancient item works#

An ancient item is named after its set and its kind: "Enis Pants", "Mahes Armor", "Gywen Bow". It carries:

  • +5 or +10 to one stat (strength, agility, energy or vitality), its ancient bonus;
  • its normal options (Luck, skill, additional option);
  • its set: the tooltip lists the set's bonuses, green for those you have, and the set's pieces, green for those your character owns ("Set items: 3 of 5 collected").

A few items belong to two different sets (a Pendant of Wind can be an Evis or a Frigg piece); the tooltip names the one yours belongs to.

How set bonuses add up#

Wear different pieces of one set:

  • with 2 pieces you get the bonus of tier 2, with 3 pieces tiers 2 and 3, and so on;
  • some tiers have two bonuses, and you get both;
  • with the whole set you get every tier plus the whole-set bonus.

Two of the same item (two Rings of Fire of one set) count as one piece.

Power of the Ancients#

A whole ancient set (any set) together with your class's weapon raises your final damage:

ClassWeaponFinal damage
Dark Knight, Blade Knight, Blade MasterA two-handed sword+35 %
Dark Wizard, Soul Master, Grand MasterA two-handed staff+20 %
Fairy Elf, Muse Elf, High ElfA bow or crossbow+10 %
Magic Gladiator, Duel MasterA two-handed sword+40 %
Magic Gladiator, Duel MasterA two-handed staff+25 %
Dark Lord, Lord EmperorThe Dark Raven equipped+20 %

Upgrading ancient items#

Up to +13 like any item, with 10 % less in the chaos machine. From +13 to +15 only with the Jewel of Ancient: see Item upgrades. Ancient items of +7 and up with an additional option also go into the Feather of Condor.

Ancient +14 and +15#

Bring a whole ancient set to +14 or +15 and your character shines in gold:

Your whole setStrength, agility, vitality, energy and command
Every weapon, shield and armour piece of the set +14 or higher+5 %
Every weapon, shield and armour piece of the set +15+10 %
  • The set must be whole: wear all its pieces, pendants and rings too. Their level doesn't count, as they stop at +13.
  • One piece at +14 among +15s gives the +14 bonus.
  • The percent is taken from your total stats, with what your items add, so your damage, defense, life and mana grow with it. Your Combat Power's stats part grows by the same percent.
  • Everyone sees your full-set glow in gold instead of your armour's own colour, whatever armour kinds the set has; at +15 your eyes glow gold too.
  • The bonus and the glow follow your gear: take a piece off, let one break, or wear a lower one, and they go until the set is whole and high enough again.

Only the Jewel of Ancient takes an ancient item past +13.

All sets#

The number after the pieces is how many different pieces make the whole set. "Damage" is added to every hit.

Classic sets#

SetPiecesBonus for 2, 3, 4… different piecesWhole set
WarriorMorning Star · Leather Helm, Armor, Pants, Gloves, Boots · Ring of Ice (7)2: Excellent rate +10 % · 3: Critical rate +10 % · 4: HP +900 · 5: Strength +100 · 6: Skill damage +100Defense +100, Strength +125, Agility +125, Vitality +125, Energy +125
AnonymousSmall Shield · Leather Helm, Pants, Boots (4)2: Ignore defense rate +5 % · 3: Ignore defense rate +3 %Ignore defense rate +4 %, Damage +70
HyperionBronze Armor, Pants, Boots (3)2: Excellent rate +10 %, Strength +95 · 3: Agility +95, Energy +95Energy +125, Skill damage +125, Ignore defense rate +10 %
MistBronze Helm, Pants, Gloves (3)2: Min. damage +30, Max. damage +40 · 3: Skill damage +50, Agility +90Critical rate +10 %, Double damage rate +10 %
EpletePlate Shield · Scale Helm, Armor, Pants · Pendant of Lighting (5)2: Wizardry damage +10 %, Agility +125 · 3: Damage +125, Energy +125 · 4: Agility +125, Energy +125Energy +125, Critical rate +10 %, Excellent rate +12 %
BerserkerScale Helm, Armor, Pants, Gloves, Boots (5)2: Max. damage +127 · 3: Max. damage +127 · 4: Max. damage +127 · 5: Max. damage +127Max. damage +381, Critical rate +50 %
GarudaBrass Armor, Pants, Gloves, Boots · Pendant of Fire (5)2: AG +200, Energy +110 · 3: Double damage rate +5 %, Mana +200 · 4: Agility +110, HP +200Energy +100, Damage +100, Excellent rate +10 %, Wizardry damage +10 %, Ignore defense rate +5 %
CloudBrass Helm, Pants (2)2: Critical rate +25 %Critical damage +75
KantataPlate Armor, Gloves, Boots · Ring of Poison · Ring of Wind (5)2: Critical rate +10 %, Critical damage +25 · 3: Agility +125, Defense +125 · 4: Vitality +125, HP +200 · 5: Energy +125, Mana +200Strength +125, Damage +100, Excellent rate +10 %
RavePlate Helm, Armor, Pants (3)2: Double damage rate +8 % · 3: Damage +110Ignore defense rate +9 %, Excellent rate +10 %, Double damage rate +2 %
ApolloSkull Staff · Pad Helm, Armor, Pants, Gloves · Ring of Magic · Pendant of Ice (7)2: Excellent rate +10 % · 3: Critical rate +10 % · 4: HP +500 · 5: Energy +125 · 6: Wizardry damage +10 %Defense +100, Strength +125, Agility +125, Vitality +125, Energy +125
BarnakePad Helm, Pants, Boots (3)2: Wizardry damage +7 %, Mana +100 · 3: Energy +110, Damage +60Mana +300, Energy +125, Ignore defense rate +5 %, Excellent rate +7 %
EvisBone Armor, Pants, Boots · Pendant of Wind (4)2: Critical rate +10 % · 3: Energy +100 · 4: Wizardry damage +5 %Double damage rate +5 %, Damage +115, Energy +120, Mana +200, Excellent rate +5 %
SylionBone Helm, Armor, Gloves, Boots (4)2: Double damage rate +5 %, Energy +100 · 3: Critical rate +10 %, Defense +120Energy +250, Agility +110, Vitality +45
HerasSkull Shield · Sphinx Mask, Armor, Pants, Gloves, Boots (6)2: Mana +500 · 3: HP +500 · 4: Defense +100 · 5: Energy +100Agility +120, Energy +120, Critical rate +20 %, Excellent rate +20 %, Wizardry damage +40 %
MinetSphinx Armor, Pants, Boots (3)2: Ignore defense rate +6 %, Agility +120 · 3: Damage +60, Defense +60Wizardry damage +6 %, Double damage rate +6 %
CetoRapier · Vine Helm, Pants, Gloves, Boots · Ring of Earth (6)2: Excellent rate +10 % · 3: Critical rate +10 % · 4: HP +600 · 5: Energy +125 · 6: Vitality +125Defense +90, Strength +125, Agility +125, Vitality +125, Energy +125
DrakeVine Helm, Armor, Pants, Boots (4)2: Double damage rate +8 % · 3: Critical rate +10 % · 4: Excellent rate +10 %Double damage rate +12 %
GaiaGolden Crossbow · Silk Helm, Armor, Pants, Gloves (5)2: Ignore defense rate +10 % · 3: Critical rate +15 % · 4: Excellent rate +15 % · 5: Skill damage +100Min. damage +110, Max. damage +120, Agility +200
FaseSilk Pants, Gloves, Boots (3)2: Damage +125 · 3: Defense +125Strength +125, Agility +125, Vitality +125, Energy +125, Excellent rate +20 %
OdinWind Helm, Armor, Pants, Gloves, Boots (5)2: Energy +110, HP +200 · 3: Defense +120, Agility +125Mana +200, Ignore defense rate +10 %, Double damage rate +10 %
ElvianWind Pants, Boots (2)2: Agility +200Ignore defense rate +10 %
ArgoSpirit Armor, Pants, Gloves (3)2: Min. damage +45 · 3: Max. damage +75Ignore defense rate +10 %, Double damage rate +10 %
KarisSpirit Helm, Pants, Boots (3)2: Skill damage +95 · 3: Double damage rate +10 %Critical rate +10 %, Agility +125, Excellent rate +5 %
AgnisAdamantine Mask, Armor, Pants · Ring of Poison (4)2: Double damage rate +5 % · 3: Defense +120 · 4: Skill damage +75Critical rate +15 %, Excellent rate +15 %, Critical damage +75, Excellent damage +75
BroyAdamantine Pants, Gloves, Boots · Pendant of Ice (4)2: Damage +100 · 3: Skill damage +15 · 4: Energy +125Critical rate +15 %, Excellent rate +15 %, Ignore defense rate +5 %, Command +125, AG +2,000
HyonLighting Sword · Dragon Helm, Gloves, Boots (4)2: Min. damage +110, Max. damage +120 · 3: Double damage rate +10 %, Strength +110 · 4: Vitality +10, Strength +120Critical rate +20 %, Excellent rate +20 %, Critical damage +20, Excellent damage +20, Strength +120
ViciousDragon Helm, Armor, Pants · Ring of Earth (4)2: Damage +110 · 3: Skill damage +120 · 4: Double damage rate +10 %Min. damage +110, Max. damage +120, Ignore defense rate +10 %
AnubisLegendary Helm, Armor, Gloves · Ring of Fire (4)2: Double damage rate +8 % · 3: Mana +200 · 4: Wizardry damage +5 %Critical rate +15 %, Excellent rate +15 %, Critical damage +20, Excellent damage +20, Double damage rate +2 %
EnisLegendary Helm, Armor, Pants, Boots (4)2: Ignore defense rate +5 % · 3: Double damage rate +10 % · 4: Energy +125Energy +125, Wizardry damage +5 %, Ignore defense rate +5 %
GywenSilver Bow · Guardian Armor, Gloves, Boots · Pendant of Ability (5)2: Min. damage +110 · 3: Max. damage +120 · 4: Defense +125Critical rate +15 %, Excellent rate +15 %, Critical damage +25, Excellent damage +25, Ignore defense rate +15 %
AruanGuardian Helm, Armor, Pants, Boots (4)2: Damage +125 · 3: Double damage rate +10 % · 4: Skill damage +85Critical rate +15 %, Excellent rate +15 %, Ignore defense rate +10 %
GaionStorm Crow Armor, Pants, Boots · Pendant of Water (4)2: Ignore defense rate +5 % · 3: Double damage rate +13 % · 4: Skill damage +15Excellent rate +15 %, Excellent damage +30, Wizardry damage +10 %, Energy +125
MurenStorm Crow Armor, Pants, Gloves · Ring of Fire (4)2: Skill damage +125 · 3: Wizardry damage +12 % · 4: Double damage rate +10 %Critical rate +15 %, Excellent rate +15 %, Defense +125, Ignore defense rate +3 %

High-tier sets#

SetPiecesBonus for 2, 3, 4… different piecesWhole set
MahesBlack Dragon Helm, Armor, Pants, Gloves, Boots (5)2: Physical damage +6 %, HP +5,500 · 3: Critical rate +16 %, Critical damage +80 · 4: Excellent rate +16 %, Excellent damage +80 · 5: Min. damage +70, Max. damage +70Skill damage +90, Double damage rate +11 %, Ignore defense rate +4 %
BragiDark Breaker · Dark Phoenix Helm, Armor, Pants, Boots (5)2: Physical damage +10 %, HP +6,000 · 3: Critical rate +17 %, Critical damage +120 · 4: Excellent rate +17 %, Excellent damage +120 · 5: Skill damage +250Skill damage +125, Double damage rate +12 %, Ignore defense rate +5 %
SerketIris Helm, Armor, Pants, Gloves, Boots (5)2: Physical damage +2 %, HP +400 · 3: Critical rate +15 %, Critical damage +40 · 4: Excellent rate +15 %, Excellent damage +40 · 5: Energy +200Skill damage +55, Double damage rate +10 %, Ignore defense rate +15 %
FriggCelestial Bow · Divine Armor, Pants, Boots · Pendant of Wind (5)2: Physical damage +2 %, HP +600 · 3: Critical rate +16 %, Critical damage +110 · 4: Excellent rate +16 %, Excellent damage +110 · 5: Energy +200Skill damage +110, Double damage rate +11 %, Ignore defense rate +20 %
BesEclipse Helm, Armor, Pants, Gloves, Boots (5)2: Damage +70, Energy +70 · 3: Critical rate +15 %, Critical damage +40 · 4: Excellent rate +15 %, Excellent damage +40 · 5: HP +1,000, Mana +1,000Wizardry damage +17 %, Double damage rate +10 %, Ignore defense rate +3 %
AlvisDragon Soul Staff · Grand Soul Armor, Gloves, Boots · Pendant of Water (5)2: Damage +90, Energy +90 · 3: Critical rate +16 %, Critical damage +80 · 4: Excellent rate +16 %, Excellent damage +80 · 5: HP +2,000, Mana +2,000Wizardry damage +18 %, Double damage rate +11 %, Ignore defense rate +4 %
ApisValiant Armor, Pants, Gloves, Boots (4)2: Critical rate +15 %, Critical damage +40 · 3: Excellent rate +15 %, Excellent damage +40 · 4: Energy +70, Damage +70Wizardry damage +18 %, Mana +500, Double damage rate +14 %, Ignore defense rate +3 %, Energy +125
TyrRune Blade · Thunder Hawk Pants, Gloves, Boots · Pendant of Lighting (5)2: Critical rate +16 %, Critical damage +80 · 3: Excellent rate +16 %, Excellent damage +80 · 4: Energy +90, Damage +90Wizardry damage +18 %, Skill damage +90, Double damage rate +16 %, Ignore defense rate +4 %, Energy +125
KhoneDark Steel Mask, Armor, Pants, Gloves, Boots (5)2: Physical damage +8 %, HP +3,000 · 3: Critical rate +15 %, Critical damage +40 · 4: Excellent rate +15 %, Excellent damage +40 · 5: Min. damage +50, Max. damage +50Skill damage +55, Double damage rate +10 %, Ignore defense rate +3 %
SurtLord Scepter · Glorious Mask, Armor, Gloves, Boots (5)2: Physical damage +9 %, HP +4,000 · 3: Critical rate +16 %, Critical damage +80 · 4: Excellent rate +16 %, Excellent damage +80 · 5: Min. damage +60, Max. damage +60Skill damage +90, Double damage rate +11 %, Ignore defense rate +4 %

See also